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Amarria Lightwielder
N.A.G.A Corporation
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Posted - 2006.12.31 16:55:00 -
[1]
So I'm trying to think of three types of setup for the archon. Gang-assist carrier (fighters + warefare modules) Fleet assist carrier (remote reps + energy transfers etc) Frontline Carrier (drone control units, dual repair, one man army(?)).
I have no real experience with setting up something like this. But for those who wish to help I set the limit to Faction and deadspace items. Officer items start costing more than the ship very fast. Anyone eager to help? :)
I can try putting together 3 setups myself, but they will probably just be borked to start with, so I'll rather try and build and modify on your ideas. --
-- Sound in EVE |

Amarria Lightwielder
N.A.G.A Corporation
|
Posted - 2006.12.31 17:18:00 -
[2]
ok so for frontline carrier this would be a good setup then? not sure what to put in the last highslot (and I'm not gonna train advanced drone interfacing to lvl 5)
Archon
Drone Control Unit I Drone Control Unit I Drone Control Unit I Drone Control Unit I Empty Slot
Cap Recharger II Cap Recharger II Cap Recharger II Cap Recharger II
Corpum A-Type Energized Adaptive Nano Membrane Corpum A-Type Energized Adaptive Nano Membrane Corpum A-Type Energized Adaptive Nano Membrane Capital Armor Repairer I Capital Armor Repairer I True Sansha Capacitor Power Relay Damage Control II
According to quickfit the cap lasts forever in this setup (unless u got some nos down your throat)
--
-- Sound in EVE |

Amarria Lightwielder
N.A.G.A Corporation
|
Posted - 2006.12.31 17:28:00 -
[3]
to bad there aint such a thing as capital nos :)
Here's a go at gang-repair archon :), imposible to get enough cap for all of this though Archon
Capital Energy Transfer Array I Capital Energy Transfer Array I Capital Remote Armor Repair System I Capital Remote Armor Repair System I Capital Remote Armor Repair System I
Cap Recharger II Cap Recharger II Cap Recharger II Cap Recharger II
Capital Armor Repairer I Capital Armor Repairer I True Sansha Capacitor Power Relay True Sansha Capacitor Power Relay Damage Control II Corpum A-Type Energized Adaptive Nano Membrane Corpum A-Type Energized Adaptive Nano Membrane
--
-- Sound in EVE |

Amarria Lightwielder
N.A.G.A Corporation
|
Posted - 2006.12.31 17:29:00 -
[4]
Originally by: Sagnius fit 3 cap recharge rigsd and you can free up 1 or 2 med slots for ECCM, sensor boosters and such like. them cap rigs are like a god send
ohhh indeed, rigs, never though of rigs *boink* bring the rigs! :) Are cap rigs the only valid thing for capital ships? Should think the boost to repair amount would be nice aswell no? --
-- Sound in EVE |

Amarria Lightwielder
N.A.G.A Corporation
|
Posted - 2006.12.31 18:07:00 -
[5]
really? hm, might need some test server testing this --
-- Sound in EVE |

Amarria Lightwielder
N.A.G.A Corporation
|
Posted - 2006.12.31 18:51:00 -
[6]
ah, cloak yes, very good idea. And yea, with a couple of cap rigs a sensor booster should be valid indeed. What about resist rigs, any value? like an anti-explosive rig? --
-- Sound in EVE |

Amarria Lightwielder
N.A.G.A Corporation
|
Posted - 2006.12.31 19:11:00 -
[7]
with the damage control and 3 corpum eanm I get 89% EM 79% expl 80% kinetic 83% thermal
that's with all the compensation skills at lvl 4, if you want to go even higher and train all compensations to lvl 5 you get: 90% EM 80% explosive 81% kinetic 84% thermal So basicly a 1% increase across the board --
-- Sound in EVE |

Amarria Lightwielder
N.A.G.A Corporation
|
Posted - 2006.12.31 22:12:00 -
[8]
Originally by: Arctur Septim
Originally by: Amarria Lightwielder with the damage control and 3 corpum eanm I get 89% EM 79% expl 80% kinetic 83% thermal
that's with all the compensation skills at lvl 4, if you want to go even higher and train all compensations to lvl 5 you get: 90% EM 80% explosive 81% kinetic 84% thermal So basicly a 1% increase across the board
Is it with carrier lvl5 ?
hmm, this quickfit version of mine doesn't seem to take that into account (ship bonus). So this is with amarr carrier lvl 0 if you will --
-- Sound in EVE |

Amarria Lightwielder
N.A.G.A Corporation
|
Posted - 2007.01.01 00:00:00 -
[9]
you are forgetting though, that the t2 damage control adds 60% resistance to your structure and resistance to your shields, making you last longer. Passive tanks are also nice if you run into some kind of nos-fest. With all actives (more or less) if u drop totally out of cap you will go down like a sack of ****. With a passive tank you will still hold your ground until you can (hopefully) get out of dodge --
-- Sound in EVE |

Amarria Lightwielder
N.A.G.A Corporation
|
Posted - 2007.01.01 01:34:00 -
[10]
you never know, that little extra time might be what your gang needed to get rid of those tacklers :) --
-- Sound in EVE |

Amarria Lightwielder
N.A.G.A Corporation
|
Posted - 2007.01.01 13:59:00 -
[11]
yep, mine to --
-- Sound in EVE |

Amarria Lightwielder
N.A.G.A Corporation
|
Posted - 2007.01.02 17:27:00 -
[12]
Originally by: Ather Ialeas Edited by: Ather Ialeas on 01/01/2007 16:37:24
Originally by: Admiral Pringles This was posted by mr Sarmaul in http://www.scrapheap-challenge.com/viewtopic.php?t=2424 thread:
Capital Rep x 1 Core X-Type Explosive x 1 Core X-Type Kinetic x 1 Core X-Type Thermal x 1 Corpum A-Type EANM x 2 Damage Control II x 1
Combine it with the 25% resistance bonus you have an absolutely insane tank that can be run forever on 3 cap recharger IIs (upgrade to officer and you only need 2).
Resistances are 88.59% EM, 91.79% EX, 92.3% KI, 93.33% TH (91.5025% Average) and can tank 5021 dps.
and he adds:
With 3 T1 cap recharge rigs and a CR II you can run the single rep forever. If you manage to get 3 T2 cap recharge rigs all of your mids will be free (Cap Recharge Rig II = Cap Recharger II)
Edit: triple T2 cap recharge rigs + triple cap recharger II = double rep permatank (drop the DC or EANM)
Yet another proof of why Sarmaul should still be allowed to post.
The only weak point in that is of course the T2 rigs and assuming you'd be bringing your carrier to front line you should fit two sensor boosters in there but hey, we have this handy faction Cap Rechargers too!
Small edit: Sarmaul's double repairer fit tanks 8535,47DPS. I'd be tempted to bring that to front lines...
Looks like a really nice tank indeed, maybe when t2 rigs gets more common. However you can't fit 3 t2 cap rigs on an archon can you? will get you 450/400 --
-- Sound in EVE |

Amarria Lightwielder
N.A.G.A Corporation
|
Posted - 2007.01.02 17:52:00 -
[13]
Edited by: Amarria Lightwielder on 02/01/2007 17:58:25 Edited by: Amarria Lightwielder on 02/01/2007 17:53:17 btw what smartbomb would you fit (damage type) to take out drones and frigates that gets to close? Kinetic? And does 4 nos really help more than 4 more fighters?
Was thinking about something like this:
Archon
Drone Control Unit I Drone Control Unit I Drone Control Unit I Improved Cloaking Device II Dread Guristas Large Graviton Smartbomb
Sensor Booster II Cap Recharger II Cap Recharger II Cap Recharger II
Core X-Type Armor Explosive Hardener Core X-Type Armor Kinetic Hardener Core X-Type Armor Thermic Hardener Corpum A-Type Energized Adaptive Nano Membrane Corpum A-Type Energized Adaptive Nano Membrane Damage Control II Capital Armor Repairer I
The tanking setup of Sarmaul, with 3 T1 cap recharge rigs (do stacking penalty affect this?) To make it harder to nos down. The 3 extra drones should give you more damage to take down stuff attacking you no?
More input needed! :)
edit:
Originally by: Layla Ashley would it be a good idea to fit one em resi rig to fix the em hole (for 3x X-Type Hardner / 1 A-Type EANM tank)
That sounds like a good idea! What about one EM rig and 2 cap recharge rigs?
edit2: one t1 anti-em pump puts that resistance from 88 to 92, worth it? --
-- Sound in EVE |

Amarria Lightwielder
N.A.G.A Corporation
|
Posted - 2007.01.02 18:32:00 -
[14]
ok, but with two t1 cap recharge rigs I guess I could drop one cap recharger for another sensor booster anyway right? --
-- Sound in EVE |

Amarria Lightwielder
N.A.G.A Corporation
|
Posted - 2007.01.03 01:23:00 -
[15]
so it seems like medslots are in demand here. The lowslot setup from Sarmaul looks excellent, would it suffer alot if you extract one of the corpum eanm's and add one more capital rep? You don't need to have it running all the time, but to put it on manual and pull of chunks when needed? And then use 3 cap recharge rigs, 3xt1 or change a max of 2xt2 + t1. on medlots cap recharger II's + some kind of disruptor and a sensor booster? on highslots 2neut2nos+sb. something like this:
Archon
Dread Guristas Large Graviton Smartbomb True Sansha Heavy Nosferatu True Sansha Heavy Nosferatu True Sansha Heavy Energy Neutralizer True Sansha Heavy Energy Neutralizer
Sensor Booster II Cap Recharger II Cap Recharger II Domination Warp Disruptor
Capital Armor Repairer I Core X-Type Armor Explosive Hardener Core X-Type Armor Kinetic Hardener Core X-Type Armor Thermic Hardener Corpum A-Type Energized Adaptive Nano Membrane Corpum A-Type Energized Adaptive Nano Membrane Damage Control II
Rigs : Capacitor Control Circuit I \ Capacitor Control Circuit I \ Capacitor Control Circuit I \
171875 armor, E/T/K/Ex=88/93/92/91
I'm not totally sure of this setup, but it seems like this could be a solution, problem is the medslots and lowslots. Do you want a dual rep to try and save you from an armada, will it make a difference if you're taking a ton of damage? what amount of sensor dampeners would you need to save yourself from sensor dampening?, is there no salvation for the dampened? :p --
-- Sound in EVE |

Amarria Lightwielder
N.A.G.A Corporation
|
Posted - 2007.01.06 01:04:00 -
[16]
In a lone carrier I do see the point, in a team, say 3 carriers I guess you would setup a bit differently --
-- Sound in EVE |

Amarria Lightwielder
N.A.G.A Corporation
|
Posted - 2007.01.06 01:08:00 -
[17]
by the way how do stacking penalty (if it exists) work on cap rechargers? With 3 cap recharge rigs and 2 cap recharger II's will they stack badly? --
-- Sound in EVE |

Amarria Lightwielder
N.A.G.A Corporation
|
Posted - 2007.01.13 21:26:00 -
[18]
do you guys think fitting more than one smartbomb is a good idea? How long does it take to take out large drones, especially T2 large with just one faction smartbomb? I've changed from guristas smartbomb to true sansha large EMP SB cause it has the best range of the faction smartbombs, also changed to shadow serpentis sensor booster as it has a bit more range -
-- Sound in EVE |

Amarria Lightwielder
N.A.G.A Corporation
|
Posted - 2007.01.13 23:28:00 -
[19]
if you see my last setup my highs are filled with nos and neut -
-- Sound in EVE |

Amarria Lightwielder
N.A.G.A Corporation
|
Posted - 2007.04.05 14:25:00 -
[20]
3 capital armor reps? I've seen setups with 1, and 2, but not 3? Is this effective at all? -
-- Sound in EVE |
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